So.... I've been seeing questions/requests pertaining adding a specific skill for the bot to use when hunting (mi gao or whatever monster there)
this is very straight forward.
the bot will use a skill on that monster(s) only until the monster die.
->attackSkillSlot >>> is always there. what you need to change is the <skill name>.
->lvl >>> the skill level you want your bot to use. the bot will always use the highest skill lvl available if the skill don't do up to lvl 10. so leave it as it is.
->dist >>> the farthest distance from monster to start using the skill.
this one is best leave at 7 'cause most of the skill ranges from 0 to 10.
->sp >>> the minimun sp the bot have in order to use the skill. it can be a whole number or a percent(like 1%). but setting it too high or too low will stop the bot from using the skill unnecessarily. the best way is to double the minimun sp amount required by the skill. or leave it as a 100.
->monsters >>> comma-separated list of the name of monster which the skill will be used.
----
let's use admin's soul breaker as an example:
this is very straight forward.
the bot will use a skill on that monster(s) only until the monster die.
- Code:
attackSkillSlot <skill name>{
lvl 10
dist 7
sp > 100
monsters
}
->attackSkillSlot >>> is always there. what you need to change is the <skill name>.
->lvl >>> the skill level you want your bot to use. the bot will always use the highest skill lvl available if the skill don't do up to lvl 10. so leave it as it is.
->dist >>> the farthest distance from monster to start using the skill.
this one is best leave at 7 'cause most of the skill ranges from 0 to 10.
->sp >>> the minimun sp the bot have in order to use the skill. it can be a whole number or a percent(like 1%). but setting it too high or too low will stop the bot from using the skill unnecessarily. the best way is to double the minimun sp amount required by the skill. or leave it as a 100.
->monsters >>> comma-separated list of the name of monster which the skill will be used.
----
let's use admin's soul breaker as an example:
- Code:
attackSkillSlot Soul Breaker {
lvl 10
dist 6
sp > 10
monsters Anacondaq,Bigfoot,Yellow Plant,Black Mushroom,Caramel,Mantis,Increase Soil,Mi Gao
}