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    SL warm wind estun esma on gold room

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    mranderson692004
    1st Class
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    Posts : 265
    Join date : 2009-08-15
    Age : 31
    Location : washington, USA

    Re: SL warm wind estun esma on gold room

    Post by mranderson692004 on 1/16/2010, 12:28 pm

    very sorry admin didnt know about the code box.

    Janice
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    Re: SL warm wind estun esma on gold room

    Post by Janice on 1/16/2010, 12:10 am

    ok.....
    sry about that...


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    Outerlimitro
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    Join date : 2009-06-07
    Age : 26
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    Re: SL warm wind estun esma on gold room

    Post by Outerlimitro on 1/16/2010, 12:00 am

    please use the code box. thanks!


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    Janice
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    Re: SL warm wind estun esma on gold room

    Post by Janice on 1/15/2010, 11:10 pm

    well you can use that config for SL too...
    as long as the character you are using is a SL...
    it doesn't matter... it will only use the skill if he have it...


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    mranderson692004
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    Posts : 265
    Join date : 2009-08-15
    Age : 31
    Location : washington, USA

    Re: SL warm wind estun esma on gold room

    Post by mranderson692004 on 1/15/2010, 10:08 pm

    this is going on my SG. which doesnt have estun or esma

    Janice
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    Posts : 158
    Join date : 2010-01-07
    Age : 25
    Location : Canada

    Re: SL warm wind estun esma on gold room

    Post by Janice on 1/15/2010, 9:57 pm

    try adding this codes:
    Code:
    useSelf_skill Seven Wind {
       lvl 7
       minCastTime 0
       whenStatusInactive Aspersio
       notWhileSitting 1
       notInTown 1
    }

    attackSkillSlot Stun {
       lvl 7
       dist 7
       minCastTime 0
       inLockOnly 1
       notInTown 1
       whenStatusInactive Esma
       monsters Mantis, Increase Soil
    }

    attackSkillSlot Sma {
       lvl 10
       dist 7
       isSelfSkill 0
       whenStatusActive Esma
       monsters Increase Soil
    }

    on here----

    Code:
    bindIp
    # For an overview of all servertypes please go to the following URL:
    # http://www.openkore.com/wiki/index.php/ServerType#English
    serverType 8_2

    # 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
    XKore 0
    XKore_silent 1
    XKore_bypassBotDetection 0
    XKore_exeName ragexe.exe

    # XKore 2 / Proxy configuration
    XKore_listenIp 127.0.0.1
    XKore_listenPort 6901
    XKore_publicIp 127.0.0.1

    # It is not advised to set secureAdminPassword if you're using Xkore 2
    secureAdminPassword 1
    adminPassword koyieshi
    callSign
    commandPrefix ;

    pauseCharServer 0
    pauseMapServer 0
    ignoreInvalidLogin 0
    secureLogin_requestCode

    message_length_max 80

    ######## Main configuration ########

    cmdOnLogin c @alootid Gold

    alias_heal sp 28

    allowedMaps
    allowedMaps_reaction 1

    attackAuto 2
    attackAuto_party 1
    attackAuto_onlyWhenSafe 0
    attackAuto_followTarget 1
    attackAuto_inLockOnly 1
    attackDistance 1.5
    attackDistanceAuto 0
    attackMaxDistance 2.5
    attackMaxRouteDistance 100
    attackMaxRouteTime 4
    attackMinPlayerDistance 2
    attackMinPortalDistance 4
    attackUseWeapon 1
    attackNoGiveup 0
    attackCanSnipe 0
    attackCheckLOS 0
    attackLooters 0
    attackChangeTarget 1
    aggressiveAntiKS 0

    autoMoveOnDeath 0
    autoMoveOnDeath_x
    autoMoveOnDeath_y
    autoMoveOnDeath_map

    attackEquip_topHead
    attackEquip_midHead
    attackEquip_lowHead
    attackEquip_leftHand
    attackEquip_rightHand
    attackEquip_leftAccessory
    attackEquip_rightAccessory
    attackEquip_robe
    attackEquip_armor
    attackEquip_shoes
    attackEquip_arrow

    autoBreakTime {
    startTime
    stopTime
    }

    autoConfChange {
    minTime
    varTime
    lvl
    joblvl
    }

    reactOnNPC talkImage num {
    type number
    msg_0 [Police]
    msg_1 /.*/
    msg_2 /.*/
    msg_3 /.*/
    msg_4 /.*/
    }


    autoMakeArrows 0

    autoRestart 0

    autoRestartMin 10800
    autoRestartSeed 3600

    autoRestartSleep 1
    autoSleepMin 900
    autoSleepSeed 900

    autoResponse 0

    autoSpell

    avoidGM_near 0
    avoidGM_near_inTown 0
    avoidGM_talk 0
    avoidGM_reconnect 1800
    avoidGM_ignoreList

    avoidList 1
    avoidList_inLockOnly 0
    avoidList_reconnect 1800

    cachePlayerNames 1
    cachePlayerNames_duration 900
    cachePlayerNames_maxSize 100

    clientSight 20

    dcOnDeath 0
    dcOnDualLogin 0
    dcOnDisconnect 0
    dcOnEmptyArrow 0
    dcOnMaxReconnections 0
    dcOnMute 0
    dcOnPM 0
    dcOnZeny 0
    dcOnStorageFull 1
    dcOnPlayer 0

    follow 0
    followTarget
    followEmotion 1
    followEmotion_distance 4
    followFaceDirection 0
    followDistanceMax 6
    followDistanceMin 3
    followLostStep 12
    followSitAuto 0
    followBot 0

    itemsTakeAuto 2
    itemsTakeAuto_party 0
    itemsGatherAuto 2
    itemsMaxWeight 89
    itemsMaxWeight_sellOrStore 48
    itemsMaxNum_sellOrStore 99
    cartMaxWeight 7900
    itemsTakeAuto_new 0


    lockMap lou_fild01
    lockMap_x
    lockMap_y
    lockMap_randX
    lockMap_randY

    route_escape_reachedNoPortal 1
    route_escape_randomWalk 1
    route_escape_shout
    route_randomWalk 2
    route_randomWalk_inTown 0
    route_randomWalk_maxRouteTime 75
    route_maxWarpFee
    route_maxNpcTries 5
    route_teleport 0
    route_teleport_minDistance 150
    route_teleport_maxTries 8
    route_teleport_notInMaps
    route_step 15

    runFromTarget 0
    runFromTarget_dist 6

    saveMap
    saveMap_warpToBuyOrSell 1
    saveMap_warpChatCommand

    shopAuto_open 0
    shop_random 0

    sitAuto_hp_lower 40
    sitAuto_hp_upper 70
    sitAuto_sp_lower 0
    sitAuto_sp_upper 0
    sitAuto_over_50 0
    sitAuto_idle 0
    sitAuto_look
    sitAuto_look_from_wall


    statsAddAuto 0
    statsAddAuto_list
    statsAddAuto_dontUseBonus 0
    statsAdd_over_99 0

    skillsAddAuto 0
    skillsAddAuto_list

    tankMode 0
    tankModeTarget

    teleportAuto_hp 10
    teleportAuto_sp 0
    teleportAuto_idle 0
    teleportAuto_portal 0
    teleportAuto_search 0
    teleportAuto_minAggressives 0
    teleportAuto_minAggressivesInLock 0
    teleportAuto_onlyWhenSafe 0
    teleportAuto_maxDmg 1000
    teleportAuto_maxDmgInLock 0
    teleportAuto_deadly 1
    teleportAuto_useSkill 0
    teleportAuto_useChatCommand
    teleportAuto_allPlayers 0
    teleportAuto_atkCount 0
    teleportAuto_atkMiss 10
    teleportAuto_unstuck 0
    teleportAuto_lostTarget 0
    teleportAuto_dropTarget 0
    teleportAuto_dropTargetKS 0
    teleportAuto_attackedWhenSitting 0
    teleportAuto_totalDmg 0
    teleportAuto_totalDmgInLock 0
    teleportAuto_equip_leftAccessory
    teleportAuto_equip_rightAccessory
    teleportAuto_lostHomunculus
    teleportAuto_useItemForRespawn

    dealAuto 1
    dealAuto_names
    partyAuto 1
    partyAutoShare 0
    guildAutoDeny 1

    verbose 1
    showDomain 0
    squelchDomains
    verboseDomains
    beepDomains
    beepDomains_notInTown

    logChat 0
    logPrivateChat 0
    logPartyChat 0
    logGuildChat 0
    logSystemChat 0
    logEmoticons
    logConsole 0
    logAppendUsername 1

    chatTitleOversize 0
    shopTitleOversize 0

    sleepTime 10000

    ignoreAll 0
    itemHistory 0
    autoTalkCont 1
    noAutoSkill 0
    portalRecord 2
    missDamage 0

    tankersList

    removeActorWithDistance


    ######## Homunculus Support ########

    homunculus_attackAuto 2
    homunculus_attackAuto_party 1
    homunculus_attackAuto_notInTown 1
    homunculus_attackAuto_onlyWhenSafe 0
    homunculus_attackDistance 1.5
    homunculus_attackMaxDistance 2.5
    homunculus_attackMaxRouteTime 4
    homunculus_attackCanSnipe 0
    homunculus_attackCheckLOS 0
    homunculus_attackNoGiveup 0
    homunculus_attackChangeTarget 1

    homunculus_followDistanceMax 10
    homunculus_followDistanceMin 3

    homunculus_route_step 15

    homunculus_tankMode 0
    homunculus_tankModeTarget

    homunculus_teleportAuto_hp 10
    homunculus_teleportAuto_maxDmg 500
    homunculus_teleportAuto_maxDmgInLock 0
    homunculus_teleportAuto_deadly 1
    homunculus_teleportAuto_unstuck 0
    homunculus_teleportAuto_dropTarget 0
    homunculus_teleportAuto_dropTargetKS 0
    homunculus_teleportAuto_totalDmg 0
    homunculus_teleportAuto_totalDmgInLock 0

    # intimacyMax / Min sets a threshhold of when not to feed your homunculus
    # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
    homunculus_intimacyMax 999
    homunculus_intimacyMin 911

    # How long should we wait between feeding? default: random between 10 and 60 seconds
    homunculus_hungerTimeoutMax 60
    homunculus_hungerTimeoutMin 10

    # Turn on/off homunculus autofeeding
    homunculus_autoFeed 1
    # In Wich maps should we allow feeding? (leave empty for any map)
    homunculus_autoFeedAllowedMaps

    # Feed homunculus between MIN and MAX value (example: between 11 and 25)
    homunculus_hungerMin 11
    homunculus_hungerMax 24

    ######## Block options ########
    # You can copy & paste any block multiple times. So if you want to
    # configure two attack skills, just duplicate the attackSkillSlot block.

    attackSkillSlot Warm Wind { [b]#this line was the problem, delete the "Warm Wind" in here[/b]
    lvl 4
    dist 3
    maxCastTime 0
    minCastTime 0
    hp
    sp > 10
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    previousDamage
    stopWhenHit 0
    inLockOnly 0
    notInTown 0
    timeout 0
    disabled 0
    monsters
    notMonsters
    maxAttempts 0
    maxUses 2
    target_whenStatusActive
    target_whenStatusInactive Frozen
    target_deltaHp
    inInventory
    isSelfSkill 0
    equip_topHead
    equip_midHead
    equip_lowHead
    equip_leftHand
    equip_rightHand
    equip_leftAccessory
    equip_rightAccessory
    equip_robe
    equip_armor
    equip_shoes
    equip_arrow
    manualAI 0
    }

    attackSkillSlot Jupitel Thunder { [b]#this line will also be a potential problem, delete the "Jupitel Thunder" in here[/b]
    lvl 10
    dist 6
    maxCastTime 0
    minCastTime 0
    hp
    sp > 10
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    previousDamage
    stopWhenHit 0
    inLockOnly 0
    notInTown 0
    timeout 0
    disabled 0
    monsters
    notMonsters
    maxAttempts 0
    maxUses 0
    target_whenStatusActive Frozen
    target_whenStatusInactive
    target_deltaHp
    inInventory
    isSelfSkill 0
    equip_topHead
    equip_midHead
    equip_lowHead
    equip_leftHand
    equip_rightHand
    equip_leftAccessory
    equip_rightAccessory
    equip_robe
    equip_armor
    equip_shoes
    equip_arrow
    manualAI 0
    }
    attackComboSlot {
    afterSkill
    waitBeforeUse
    dist 1.5
    isSelfSkill 1
    target_deltaHp
    }

    doCommand {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout
    disabled 0
    inInventory
    inCart
    inMap
    manualAI 0
    }


    useSelf_skill {
    lvl 10
    maxCastTime 0
    minCastTime 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive Adrenaline Rush
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
    }


    useSelf_skill_smartHeal 1


    partySkill {
    lvl 10
    maxCastTime 0
    minCastTime 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    manualAI 0
    target
    target_hp
    target_isJob
    target_isNotJob
    target_whenStatusActive
    target_whenStatusInactive
    target_aggressives
    target_monsters
    target_timeout 0
    target_deltaHp
    target_dead 0
    inInventory
    isSelfSkill 0
    }


    autoSwitch_default_rightHand
    autoSwitch_default_leftHand
    autoSwitch_default_arrow

    # NOTE: In the case of two handed weapons, or no Shield,
    # duplicate the weapon name for 'rightHand'
    # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

    autoSwitch {
    rightHand
    leftHand
    arrow
    distance
    useWeapon
    }

    equipAuto {
    topHead
    midHead
    lowHead
    leftHand
    rightHand
    leftAccessory
    rightAccessory
    robe
    armor
    shoes
    arrow
    monsters
    weight 0
    whileSitting 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
    }

    useSelf_item {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout
    disabled 0
    inInventory
    manualAI 0
    }

    [b]add the codes in this line[/b]


    ######## Autostorage/autosell ########

    buyAuto {
    npc
    standpoint
    distance 5
    minAmount 2
    maxAmount 3
    }

    sellAuto 0
    sellAuto_npc
    sellAuto_standpoint
    sellAuto_distance 5

    storageAuto 0
    storageAuto_npc
    storageAuto_distance 5
    storageAuto_npc_type 1
    storageAuto_npc_steps
    storageAuto_password
    storageAuto_keepOpen 0
    storageAuto_useChatCommand
    relogAfterStorage 1
    minStorageZeny 50

    npcTimeResponse

    getAuto {
    minAmount
    maxAmount
    passive
    }

    ######## Debugging options; only useful for developers ########

    debug 0
    debugPacket_unparsed 0
    debugPacket_received 0
    debugPacket_ro_sent 0
    debugPacket_sent 0
    debugPacket_exclude
    debugPacket_include
    debugPacket_include_dumpMethod
    debugDomains
    serverEncoding Western
    macro_orphans terminate


    _________________


    mranderson692004
    1st Class
    1st Class

    Posts : 265
    Join date : 2009-08-15
    Age : 31
    Location : washington, USA

    Re: SL warm wind estun esma on gold room

    Post by mranderson692004 on 1/15/2010, 9:06 pm

    at the request of mi gao. this is my config..

    Code:
    bindIp
    # For an overview of all servertypes please go to the following URL:
    # http://www.openkore.com/wiki/index.php/ServerType#English
    serverType 8_2

    # 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
    XKore 0
    XKore_silent 1
    XKore_bypassBotDetection 0
    XKore_exeName ragexe.exe

    # XKore 2 / Proxy configuration
    XKore_listenIp 127.0.0.1
    XKore_listenPort 6901
    XKore_publicIp 127.0.0.1

    # It is not advised to set secureAdminPassword if you're using Xkore 2
    secureAdminPassword 1
    adminPassword koyieshi
    callSign
    commandPrefix ;

    pauseCharServer 0
    pauseMapServer 0
    ignoreInvalidLogin 0
    secureLogin_requestCode

    message_length_max 80

    ######## Main configuration ########

    cmdOnLogin c @alootid Gold

    alias_heal sp 28

    allowedMaps
    allowedMaps_reaction 1

    attackAuto 2
    attackAuto_party 1
    attackAuto_onlyWhenSafe 0
    attackAuto_followTarget 1
    attackAuto_inLockOnly 1
    attackDistance 1.5
    attackDistanceAuto 0
    attackMaxDistance 2.5
    attackMaxRouteDistance 100
    attackMaxRouteTime 4
    attackMinPlayerDistance 2
    attackMinPortalDistance 4
    attackUseWeapon 1
    attackNoGiveup 0
    attackCanSnipe 0
    attackCheckLOS 0
    attackLooters 0
    attackChangeTarget 1
    aggressiveAntiKS 0

    autoMoveOnDeath 0
    autoMoveOnDeath_x
    autoMoveOnDeath_y
    autoMoveOnDeath_map

    attackEquip_topHead
    attackEquip_midHead
    attackEquip_lowHead
    attackEquip_leftHand
    attackEquip_rightHand
    attackEquip_leftAccessory
    attackEquip_rightAccessory
    attackEquip_robe
    attackEquip_armor
    attackEquip_shoes
    attackEquip_arrow

    autoBreakTime {
       startTime
       stopTime
    }

    autoConfChange {
       minTime
       varTime
       lvl
       joblvl
    }

    reactOnNPC talkImage num {
       type number
       msg_0 [Police]
    msg_1 /.*/
    msg_2 /.*/
    msg_3 /.*/
    msg_4 /.*/
    }


    autoMakeArrows 0

    autoRestart 0

    autoRestartMin 10800
    autoRestartSeed 3600

    autoRestartSleep 1
    autoSleepMin 900
    autoSleepSeed 900

    autoResponse 0

    autoSpell

    avoidGM_near 0
    avoidGM_near_inTown 0
    avoidGM_talk 0
    avoidGM_reconnect 1800
    avoidGM_ignoreList

    avoidList 1
    avoidList_inLockOnly 0
    avoidList_reconnect 1800

    cachePlayerNames 1
    cachePlayerNames_duration 900
    cachePlayerNames_maxSize 100

    clientSight 20

    dcOnDeath 0
    dcOnDualLogin 0
    dcOnDisconnect 0
    dcOnEmptyArrow 0
    dcOnMaxReconnections 0
    dcOnMute 0
    dcOnPM 0
    dcOnZeny 0
    dcOnStorageFull 1
    dcOnPlayer 0

    follow 0
    followTarget
    followEmotion 1
    followEmotion_distance 4
    followFaceDirection 0
    followDistanceMax 6
    followDistanceMin 3
    followLostStep 12
    followSitAuto 0
    followBot 0

    itemsTakeAuto 2
    itemsTakeAuto_party 0
    itemsGatherAuto 2
    itemsMaxWeight 89
    itemsMaxWeight_sellOrStore 48
    itemsMaxNum_sellOrStore 99
    cartMaxWeight 7900
    itemsTakeAuto_new 0
       

    lockMap lou_fild01
    lockMap_x
    lockMap_y
    lockMap_randX
    lockMap_randY

    route_escape_reachedNoPortal 1
    route_escape_randomWalk 1
    route_escape_shout
    route_randomWalk 2
    route_randomWalk_inTown 0
    route_randomWalk_maxRouteTime 75
    route_maxWarpFee
    route_maxNpcTries 5
    route_teleport 0
    route_teleport_minDistance 150
    route_teleport_maxTries 8
    route_teleport_notInMaps
    route_step 15

    runFromTarget 0
    runFromTarget_dist 6

    saveMap
    saveMap_warpToBuyOrSell 1
    saveMap_warpChatCommand

    shopAuto_open 0
    shop_random 0

    sitAuto_hp_lower 40
    sitAuto_hp_upper 70
    sitAuto_sp_lower 0
    sitAuto_sp_upper 0
    sitAuto_over_50 0
    sitAuto_idle 0
    sitAuto_look
    sitAuto_look_from_wall


    statsAddAuto 0
    statsAddAuto_list
    statsAddAuto_dontUseBonus 0
    statsAdd_over_99 0

    skillsAddAuto 0
    skillsAddAuto_list

    tankMode 0
    tankModeTarget

    teleportAuto_hp 10
    teleportAuto_sp 0
    teleportAuto_idle 0
    teleportAuto_portal 0
    teleportAuto_search 0
    teleportAuto_minAggressives 0
    teleportAuto_minAggressivesInLock 0
    teleportAuto_onlyWhenSafe 0
    teleportAuto_maxDmg 1000
    teleportAuto_maxDmgInLock 0
    teleportAuto_deadly 1
    teleportAuto_useSkill 0
    teleportAuto_useChatCommand
    teleportAuto_allPlayers 0
    teleportAuto_atkCount 0
    teleportAuto_atkMiss 10
    teleportAuto_unstuck 0
    teleportAuto_lostTarget 0
    teleportAuto_dropTarget 0
    teleportAuto_dropTargetKS 0
    teleportAuto_attackedWhenSitting 0
    teleportAuto_totalDmg 0
    teleportAuto_totalDmgInLock 0
    teleportAuto_equip_leftAccessory
    teleportAuto_equip_rightAccessory
    teleportAuto_lostHomunculus
    teleportAuto_useItemForRespawn

    dealAuto 1
    dealAuto_names
    partyAuto 1
    partyAutoShare 0
    guildAutoDeny 1

    verbose 1
    showDomain 0
    squelchDomains
    verboseDomains
    beepDomains
    beepDomains_notInTown

    logChat 0
    logPrivateChat 0
    logPartyChat 0
    logGuildChat 0
    logSystemChat 0
    logEmoticons
    logConsole 0
    logAppendUsername 1

    chatTitleOversize 0
    shopTitleOversize 0

    sleepTime 10000

    ignoreAll 0
    itemHistory 0
    autoTalkCont 1
    noAutoSkill 0
    portalRecord 2
    missDamage 0

    tankersList

    removeActorWithDistance


    ######## Homunculus Support ########

    homunculus_attackAuto 2
    homunculus_attackAuto_party 1
    homunculus_attackAuto_notInTown 1
    homunculus_attackAuto_onlyWhenSafe 0
    homunculus_attackDistance 1.5
    homunculus_attackMaxDistance 2.5
    homunculus_attackMaxRouteTime 4
    homunculus_attackCanSnipe 0
    homunculus_attackCheckLOS 0
    homunculus_attackNoGiveup 0
    homunculus_attackChangeTarget 1

    homunculus_followDistanceMax 10
    homunculus_followDistanceMin 3

    homunculus_route_step 15

    homunculus_tankMode 0
    homunculus_tankModeTarget

    homunculus_teleportAuto_hp 10
    homunculus_teleportAuto_maxDmg 500
    homunculus_teleportAuto_maxDmgInLock 0
    homunculus_teleportAuto_deadly 1
    homunculus_teleportAuto_unstuck 0
    homunculus_teleportAuto_dropTarget 0
    homunculus_teleportAuto_dropTargetKS 0
    homunculus_teleportAuto_totalDmg 0
    homunculus_teleportAuto_totalDmgInLock 0

    # intimacyMax / Min sets a threshhold of when not to feed your homunculus
    # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
    homunculus_intimacyMax 999
    homunculus_intimacyMin 911

    # How long should we wait between feeding? default: random between 10 and 60 seconds
    homunculus_hungerTimeoutMax 60
    homunculus_hungerTimeoutMin 10

    # Turn on/off homunculus autofeeding
    homunculus_autoFeed 1
    # In Wich maps should we allow feeding? (leave empty for any map)
    homunculus_autoFeedAllowedMaps

    # Feed homunculus between MIN and MAX value (example: between 11 and 25)
    homunculus_hungerMin 11
    homunculus_hungerMax 24

    ######## Block options ########
    # You can copy & paste any block multiple times. So if you want to
    # configure two attack skills, just duplicate the attackSkillSlot block.

    attackSkillSlot Warm Wind {
       lvl 4
       dist 3
       maxCastTime 0
       minCastTime 0
       hp
       sp > 10
       homunculus_hp
       homunculus_sp
       homunculus_dead
       onAction
       whenStatusActive
       whenStatusInactive
       whenFollowing
       spirit
       aggressives
       previousDamage
       stopWhenHit 0
       inLockOnly 0
       notInTown 0
       timeout 0
       disabled 0
       monsters
       notMonsters
       maxAttempts 0
       maxUses 2
       target_whenStatusActive
       target_whenStatusInactive Frozen
       target_deltaHp
       inInventory
       isSelfSkill 0
       equip_topHead
       equip_midHead
       equip_lowHead
       equip_leftHand
       equip_rightHand
       equip_leftAccessory
       equip_rightAccessory
       equip_robe
       equip_armor
       equip_shoes
       equip_arrow
       manualAI 0
    }

    attackSkillSlot Jupitel Thunder {
       lvl 10
       dist 6
       maxCastTime 0
       minCastTime 0
       hp
       sp > 10
       homunculus_hp
       homunculus_sp
       homunculus_dead
       onAction
       whenStatusActive
       whenStatusInactive
       whenFollowing
       spirit
       aggressives
       previousDamage
       stopWhenHit 0
       inLockOnly 0
       notInTown 0
       timeout 0
       disabled 0
       monsters
       notMonsters
       maxAttempts 0
       maxUses 0
       target_whenStatusActive Frozen
       target_whenStatusInactive
       target_deltaHp
       inInventory
       isSelfSkill 0
       equip_topHead
       equip_midHead
       equip_lowHead
       equip_leftHand
       equip_rightHand
       equip_leftAccessory
       equip_rightAccessory
       equip_robe
       equip_armor
       equip_shoes
       equip_arrow
       manualAI 0
    }
    attackComboSlot {
       afterSkill
       waitBeforeUse
       dist 1.5
       isSelfSkill 1
       target_deltaHp
    }

    doCommand {
       hp
       sp
       homunculus_hp
       homunculus_sp
       homunculus_dead
       onAction
       whenStatusActive
       whenStatusInactive
       whenFollowing
       spirit
       aggressives
       monsters
       notMonsters
       stopWhenHit 0
       inLockOnly 0
       notWhileSitting 0
       notInTown 0
       timeout
       disabled 0
       inInventory
       inCart
       inMap
       manualAI 0
    }


    useSelf_skill {
       lvl 10
       maxCastTime 0
       minCastTime 0
       hp
       sp
       homunculus_hp
       homunculus_sp
       homunculus_dead
       onAction
       whenStatusActive
       whenStatusInactive Adrenaline Rush
       whenFollowing
       spirit
       aggressives
       monsters
       notMonsters
       stopWhenHit 0
       inLockOnly 0
       notWhileSitting 0
       notInTown 0
       timeout 0
       disabled 0
       inInventory
       manualAI 0
    }


    useSelf_skill_smartHeal 1


    partySkill {
       lvl 10
       maxCastTime 0
       minCastTime 0
       hp
       sp
       homunculus_hp
       homunculus_sp
       homunculus_dead
       onAction
       whenStatusActive
       whenStatusInactive
       whenFollowing
       spirit
       aggressives
       monsters
       notMonsters
       stopWhenHit 0
       inLockOnly 0
       notWhileSitting 0
       notInTown 0
       timeout 0
       disabled 0
       manualAI 0
       target
       target_hp
       target_isJob
       target_isNotJob
       target_whenStatusActive
       target_whenStatusInactive
       target_aggressives
       target_monsters
       target_timeout 0
       target_deltaHp
       target_dead 0
       inInventory
       isSelfSkill 0
    }


    autoSwitch_default_rightHand
    autoSwitch_default_leftHand
    autoSwitch_default_arrow

    # NOTE: In the case of two handed weapons, or no Shield,
    #      duplicate the weapon name for 'rightHand'
    # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

    autoSwitch {
       rightHand
       leftHand
       arrow
       distance
       useWeapon
    }

    equipAuto {
       topHead
       midHead
       lowHead
       leftHand
       rightHand
       leftAccessory
       rightAccessory
       robe
       armor
       shoes
       arrow
       monsters
       weight 0
       whileSitting 0
       hp
       sp
       homunculus_hp
       homunculus_sp
       homunculus_dead
       onAction
       whenStatusActive
       whenStatusInactive
       whenFollowing
       spirit
       aggressives
       stopWhenHit 0
       inLockOnly 0
       notWhileSitting 0
       notInTown 0
       timeout 0
       disabled 0
       inInventory
       manualAI 0
    }

    useSelf_item {
       hp
       sp
       homunculus_hp
       homunculus_sp
       homunculus_dead
       onAction
       whenStatusActive
       whenStatusInactive
       whenFollowing
       spirit
       aggressives
       monsters
       notMonsters
       stopWhenHit 0
       inLockOnly 0
       notWhileSitting 0
       notInTown 0
       timeout
       disabled 0
       inInventory
       manualAI 0
    }

    ######## Autostorage/autosell ########

    buyAuto {
       npc
       standpoint
       distance 5
       minAmount 2
       maxAmount 3
    }

    sellAuto 0
    sellAuto_npc
    sellAuto_standpoint
    sellAuto_distance 5

    storageAuto 0
    storageAuto_npc
    storageAuto_distance 5
    storageAuto_npc_type 1
    storageAuto_npc_steps
    storageAuto_password
    storageAuto_keepOpen 0
    storageAuto_useChatCommand
    relogAfterStorage 1
    minStorageZeny 50

    npcTimeResponse

    getAuto {
       minAmount
       maxAmount
       passive
    }

    ######## Debugging options; only useful for developers ########

    debug 0
    debugPacket_unparsed 0
    debugPacket_received 0
    debugPacket_ro_sent 0
    debugPacket_sent 0
    debugPacket_exclude
    debugPacket_include
    debugPacket_include_dumpMethod
    debugDomains
    serverEncoding Western
    macro_orphans terminate

    Janice
    Moderator
    Moderator

    Posts : 158
    Join date : 2010-01-07
    Age : 25
    Location : Canada

    Re: SL warm wind estun esma on gold room

    Post by Janice on 1/15/2010, 9:01 pm

    yup... i tried the SG bot given at the server and it works fine too...



    -----
    i'm almost out of ideas now.... actually... i'm out of ideas...
    any suggestion, comment, help???


    _________________


    mranderson692004
    1st Class
    1st Class

    Posts : 265
    Join date : 2009-08-15
    Age : 31
    Location : washington, USA

    Re: SL warm wind estun esma on gold room

    Post by mranderson692004 on 1/14/2010, 5:50 pm

    well i guess i should have mentioned that i tried to add that to my SG bots.

    Janice
    Moderator
    Moderator

    Posts : 158
    Join date : 2010-01-07
    Age : 25
    Location : Canada

    Re: SL warm wind estun esma on gold room

    Post by Janice on 1/14/2010, 5:47 pm

    hmmm....
    i played with it a bit, like i add/remove some conditions on it and it still is working for me...
    i also let, i guess bane is the name, to try this and its good on him too.
    also, bane uses the one admin posted on the server--the one for sinx
    so i can't think of any reason why it would spam warm wind only and not estun-esma in gold room...

    @players:
    anyone know something????
    a little help will be good


    _________________


    mranderson692004
    1st Class
    1st Class

    Posts : 265
    Join date : 2009-08-15
    Age : 31
    Location : washington, USA

    Re: SL warm wind estun esma on gold room

    Post by mranderson692004 on 1/14/2010, 12:46 am

    im not sure what version i have

    Janice
    Moderator
    Moderator

    Posts : 158
    Join date : 2010-01-07
    Age : 25
    Location : Canada

    Re: SL warm wind estun esma on gold room

    Post by Janice on 1/13/2010, 11:59 pm

    that shouldn't be the case...
    i set it so that it will only use warm wind if the warm wind effect is gone.
    unless... no it can't be like that...
    were you using the new openkore???? cause it goes smoothly alright when i test the codes...

    i'll try a few things after school tomorow....


    _________________


    mranderson692004
    1st Class
    1st Class

    Posts : 265
    Join date : 2009-08-15
    Age : 31
    Location : washington, USA

    Re: SL warm wind estun esma on gold room

    Post by mranderson692004 on 1/13/2010, 8:23 pm

    ummm it works but my bots wont move now and they keep using seven wind and then thats its. they just keep repeating it.

    Janice
    Moderator
    Moderator

    Posts : 158
    Join date : 2010-01-07
    Age : 25
    Location : Canada

    SL warm wind estun esma on gold room

    Post by Janice on 1/13/2010, 6:42 pm

    this one was requested to me through the game...
    lets say i don't know who he is but... well o don't know who he is...
    no seriously, i really don't know who he is.....
    anyway,

    here is the code for all SL who wants to bot at gold room using warm wind, estun then esma.
    Code:
    useSelf_skill Seven Wind {
       lvl 7
       minCastTime 0
       whenStatusInactive Aspersio
       notWhileSitting 1
       notInTown 1
    }

    attackSkillSlot Stun {
       lvl 7
       dist 7
       minCastTime 0
       inLockOnly 1
       notInTown 1
       whenStatusInactive Esma
       monsters Mantis, Increase Soil
    }
    attackSkillSlot Sma {
       lvl 10
       dist 7
       isSelfSkill 0
       whenStatusActive Esma
       monsters Increase Soil
    }

    this was somehow a success, just don't mind the little delay after the bot uses estun then esma.
    the warm wind skill don't have any problems, the bot will use warm wind as soon as its effect is gone.


    _________________


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    Re: SL warm wind estun esma on gold room

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